Grey: The Lost Technology Prototype Video

May 10th, 2012 § 0 comments § permalink

Hey,

We have been working very hard to bring you something to look at. And today, we have done just that. The video below showcases a few cool features of the game, and essentially the building blocks for the rest of the game. I hope you enjoy it!

New Art! PAX! AND a Kickstarter!

April 4th, 2012 § 0 comments § permalink

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Hey everyone!

As previously mentioned, we now have two amazing artists on the team, Chris and Markel. They’ve been hard at work doing art for Grey: The Lost Technology. Before we get started, I’d like to say that the art direction we are going for with the game is pixel art. BEAUTIFUL PIXEL ART!! Chris and Markel have done just that! But it’s often hard to make some pixel art without first having done some concept art. So, checkout some art for Grey: The Lost Technology:

 

 

 

 

In other news, we are going to PAX East! If you find one of us (we’ll be wearing black Team Aurora t-shirts) say hey! We are hijacking part of the Champlain College table (table 158, by Rooster Teeth) and will have some cool Team Aurora and Grey: The Lost Technology stuff on display. We are also planning on reporting back here with anything we find/like at PAX, so check back here for some updates (possibly videos)!

We also have a Kickstarter page up, which can be found here: http://www.kickstarter.com/projects/2084358841/grey-the-lost-technology

Spread the word to anyone/everyone because Grey: The Lost Technology is going to be awesome. And not just ’cause we’re biased either (well, maybe a little bit).

As always, thanks for your support and continue to follow us here, at our twitter (@TeamAuroraGames) and facebook (teamauroragames) page.

Have a good one guys and see you on the other side of PAX!

 

Welcome to the Team! Two New Artists Join Team Aurora!

March 20th, 2012 § 0 comments § permalink

The title really does say it all! We at Team Aurora would like to welcome Chris and Markel, two extremely talented and awesome artists, to Team Aurora. Soon we will give you guys an awesome look at just how good these guys are! Stay tuned, and welcome aboard guys! I can say with confidence that with the addition of these two, we at Team Aurora will be able to deliver an even better indie-gaming experience to readers, players, and the rest of the game community!

 

~Ross Derham

 

Coming Soon: Team Aurora Screensaver

February 29th, 2012 § 0 comments § permalink

Hello all!

Since this is my first post, I will introduce myself a little bit. My name is Jon Buresh. I find space weather (and well most space things in general) to be incredibly fascinating. I’ve always wanted to see the auroras. I came up with the idea to make a screensaver that will display some aurora activity level information (connected to the web) in addition to some general Team Aurora stuffs. I’ve been working on this for the past couple weeks.

 

Here is a screenshot of current progress:

 

You will notice some auroras up top there. Those will only show up in the finalized screensaver when there is actual aurora activity. Different levels of activity will also result in different auroras. This screensaver will be released as a free download for Windows platforms soon so be on the lookout!

 

~Jon

Why Did You Join Team Aurora?

February 19th, 2012 § 0 comments § permalink

Below is a brief narrative on why each of us at Team Aurora joined Team Aurora. We wanted to share our story or side of the coin with the rest of the community, friends, and fans alike! We hope you enjoy this post and feel free to comment or ask questions. We’ve got some exciting stuff coming up/out soon!

» Read the rest of this entry «

Why Indie Games are Saving the Industry

February 6th, 2012 § 0 comments § permalink

Over the past few decades the game industry has really changed; It went from being something that was almost impossible to get into, to something that just about anyone can enter. However, this has had very positive and negative effects on the industry. With the amount of competing companies trying to make a game that will sell, there are a lot less risks being taken. When a company hits it big, they will beat that series till it dies. The Call of Duty series is barely even created by the people that originally made it. That’s because a bigger company, Activision, saw the cash cow in buying an existing franchise and trying to milk it for all it’s worth by dividing the work upon as many companies as possible to turn out more games in less time. The games have made over $3 billion, and that’s not including all the profit off of merchandise – posters, action figures, pajamas, etc. You cannot expect a company to create something that sells and not stick with it, many games have sequels. But what is wrong in this picture is that the vision of the game and the people behind it has changed entirely. Infinity Ward hasn’t even created half of the games that have come out under the Call of Duty title, and the last title they worked on, Modern Warfare 3, they didn’t even get to make it by themselves; Sledgehammer Games was hired by Activision to work on the game too. The game needs to be left in the hands of the people who are passionate about it, and that is where indie games come in.

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Unexpected Difficulties of Indie Game Development

February 2nd, 2012 § 2 comments § permalink

Oftentimes at Champlain College, we get prospective Game Design/Programming/Art majors that believe making a game is an easy major. They think that they will just get to play games all day and that will be that. Well, I can tell you that they are dead wrong. Between school and Team Aurora, making games is far more challenging than I ever thought it would be, but also far more fun and rewarding. This year our team decided to get our feet wet in the industry and jump right in making indie games. I bet none of us foresaw some of the difficulties and obstacles that lay before us, but I must congratulate my team for being focused and determined to defeat those obstacles. As a forewarning to others, I will outline some of those obstacles that we did not expect to run into below. Consider these when trying to make your game, and hopefully you can avoid some of these problems altogether through this article.

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Team Aurora Does Not Support SOPA/PIPA

January 18th, 2012 § 0 comments § permalink

SOPA/PIPA work to censor the internet, while we at Team Aurora believe the internet should be free and open to anyone who has access to it.

Do not let others diminish your ability to learn and gain knowledge.

 

~Team Aurora

Team Aurora Blast Wallpaper

January 15th, 2012 § 0 comments § permalink

A starry Team Aurora wallpaper – Blast.

http://teamaurora.net/media

Merry Christmas & Happy Holidays

December 25th, 2011 § 0 comments § permalink

From everyone at Team Aurora, we wish you all a Merry Christmas and Happy Holidays.

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