Below is a brief narrative on why each of us at Team Aurora joined Team Aurora. We wanted to share our story or side of the coin with the rest of the community, friends, and fans alike! We hope you enjoy this post and feel free to comment or ask questions. We’ve got some exciting stuff coming up/out soon!
Why Indie Games are Saving the Industry
February 6th, 2012 § 0 comments § permalink
Over the past few decades the game industry has really changed; It went from being something that was almost impossible to get into, to something that just about anyone can enter. However, this has had very positive and negative effects on the industry. With the amount of competing companies trying to make a game that will sell, there are a lot less risks being taken. When a company hits it big, they will beat that series till it dies. The Call of Duty series is barely even created by the people that originally made it. That’s because a bigger company, Activision, saw the cash cow in buying an existing franchise and trying to milk it for all it’s worth by dividing the work upon as many companies as possible to turn out more games in less time. The games have made over $3 billion, and that’s not including all the profit off of merchandise – posters, action figures, pajamas, etc. You cannot expect a company to create something that sells and not stick with it, many games have sequels. But what is wrong in this picture is that the vision of the game and the people behind it has changed entirely. Infinity Ward hasn’t even created half of the games that have come out under the Call of Duty title, and the last title they worked on, Modern Warfare 3, they didn’t even get to make it by themselves; Sledgehammer Games was hired by Activision to work on the game too. The game needs to be left in the hands of the people who are passionate about it, and that is where indie games come in.
Unexpected Difficulties of Indie Game Development
February 2nd, 2012 § 2 comments § permalink
Oftentimes at Champlain College, we get prospective Game Design/Programming/Art majors that believe making a game is an easy major. They think that they will just get to play games all day and that will be that. Well, I can tell you that they are dead wrong. Between school and Team Aurora, making games is far more challenging than I ever thought it would be, but also far more fun and rewarding. This year our team decided to get our feet wet in the industry and jump right in making indie games. I bet none of us foresaw some of the difficulties and obstacles that lay before us, but I must congratulate my team for being focused and determined to defeat those obstacles. As a forewarning to others, I will outline some of those obstacles that we did not expect to run into below. Consider these when trying to make your game, and hopefully you can avoid some of these problems altogether through this article.
Team Aurora Does Not Support SOPA/PIPA
January 18th, 2012 § 0 comments § permalink
SOPA/PIPA work to censor the internet, while we at Team Aurora believe the internet should be free and open to anyone who has access to it.
Do not let others diminish your ability to learn and gain knowledge.
~Team Aurora
Team Aurora Blast Wallpaper
January 15th, 2012 § 0 comments § permalink
Merry Christmas & Happy Holidays
December 25th, 2011 § 0 comments § permalink
From everyone at Team Aurora, we wish you all a Merry Christmas and Happy Holidays.
Announcing Grey – A 2D Action-RPG by Team Aurora
December 24th, 2011 § 2 comments § permalink

Team Aurora is proud to announce Grey, a 2D action-RPG currently in development for Windows and Xbox 360. The game is currently on track for release in Summer 2012.
» Read the rest of this entry «
A Word on Being Open About Development
December 1st, 2011 § 0 comments § permalink
I wanted to speak a little bit about open development. It’s something we at Team Aurora have discussed since we started working together, and it’s something that I strongly believe in. There are a lot of reasons to be open with the development of a game, but there are also some concerns or reasons why not to be open about it.
I want it to be known that once the ball gets seriously rolling for Project Mercury, we will be as open as possible about it. Our goal is to share what we’ve done, get some hype for the title, make some friends, and have fun doing it.
» Read the rest of this entry «
An Introduction
November 22nd, 2011 § 0 comments § permalink
Team Aurora is an independent video game development team. Currently we are comprised of nine individuals, each with their own skill set and talents. Things began to come together in early October, and our first project is currently underway. There will be more details on this project coming out in the immediate future, so please look forward to that.
If you are interested in connecting with us, please follow us on Twitter and/or like us on Facebook.
The site is still a work-in-progress, so be on the look out for more changes coming soon.
Thank you.
